Lost in the Cloud

Any software development process involves a fair amount of extraneous creation. Code is revised, documents created and destroyed, prototypes and demos constructed, all in the pursuit of a final, stable digital object. Digital games add even more to this crush of documentation with an unending multitude of art assets, proprietary file types, and a lack […]

National Endowment for the Humanities

Last April I, along with Noah Wardrip-Fruin and Christy Caldwell at University of California, Santa Cruz (UCSC) and Henry Lowood at Stanford, received a National Endowment for the Humanities Digital Humanities Start Up Grant. Our project proposal (online here) is a first pass on an archival and appraisal strategy for academically produced computer games. The […]

Some Research Goals

The problem is that most computer game history focuses on the outputs of the development process. A game is made, it plays a certain way, introduces a novel mechanic and gets recorded into the annals as a completed experience. Everything is packaged and ready for consumption. As a designer and a historian I find this […]

A Place for Research and Thoughts

Howdy. I’ve had a couple people ask me to start putting up my work online. This quick, minimal template is the first stab at that. This site will change significantly once I have time to work on it. However, that time is not now. I’m flirting with writing my own blogging platform for the site, […]